We can supply virtual reality solutions for any sort of bussines in all engines and running on all devices.
Many business sectors can benefit VR in their daily Use Cases. Education, risk and hazardous environment training. User behavior and experience research. Prototyping and detailed model analysis.
We are primary using Unity 3D, which is the most powerful tool for creating virtual experience. However, we are able to deliver solutions in Unreal Engine or AppGame Kit.
Your dreams can become true through all most commonly used devices. HTC Vive family devices, Oculus devices, Hololens & Microsoft mixed reality devices, Google Cardboard and many others.
It has been 4 years now that we are building a community of developers and 3D graphic designers devoted to virtual reality. In collaboration with the biggest Czech gaming club of virtual reality HOLODECK.cz we organize hackathons directed to virtual reality, specifically to the development of VR games. Our mission is also to introduce possibilities of virtual reality seen as a new medium for the general public. Seeing is believing.
Our programmers have senior knowledge of algorithmization and besides rich experiences also an engineer education with a good foundation for complex assignments in terms of statistics, physics or chemistry. For the 3D graphic design, we dispose of very experienced 3D & 2D graphic designers.
We work mainly with Unity 3D (C#) and Unreal Engine (C++, BluePrints) with connection to Steam VR (HTC Vive), Oculus integration (Oculus RIFT, Oculus Quest) and Windows Holographic (Microsoft Hololens). We have been devoted to virtual reality since 2017 with at the time first developers editions of the then devices. Since then we have already accomplished various successful projects. We grow together with technology. That is why we use the most current devices and on our projects, we apply all interface updates and plugins right after they are launched. The reason for it is that we want to guarantee the most up-to-date version of the project and we would like to avoid the obsolescence or non-functionality of some parts in the near future or even before the project conclusion. However, we don’t have high requirements for the client’s technology. We are able to program and manage apps for older versions because we have an archive of all environments and API.
Some of our recent commercial works.